![]() Getting a lot of personnal points is great, but you won't get the prizes for your achievement unless a certain cap of points in the whole alliance is met. If you're sure you can fend off the incoming wave of barbs without using your whole army, reinforce as many people as you can ! You'll earn more personnal points for the event AND helping one other city survive one round will give your alliance more points.ĭon't forget to repair your walls after the event ! This is especially true for the Final Wave : the fortress has limited slots and you'll want to send all you've got to defend it, so reinforce with the highest tier units first, slowly working down to the lowest. One important detail for the reinforce is to never send siege units ! They use up the reinforcement cap and don't help in defence ! If Player A is one of the last standing and close to losing, you'll most likely prefer to send him reinforcements from B and C. You want to help with 100k t3 units but Player B and C sum up to 100k T4. ![]() Once enough players are out of commission, your alliance might want to limit the reinforcements to a certain tier of troops.Įx : Player A has a reinforcement maximum of 100k. If they barely won last round (60% or so), sending 20-30k troops might just make them survive one more attack, making your alliance earn even more points ! To send these troops, you just have to do as if you were reacting to an enemy raid : reinforce. To do so, you'll have to ask who needs help amongst your brothers in arms. When your city burns twice, you'll still be in the game and able to help your alliance gain more points for the event. The next wave to succeed in it's attack will make you "lose" the game. If you don't survive to one attack, your walls will start burning. You'll receive a report at the end of every wave telling you if you succeded or not, and how close you were to defeat/winning. To "survive" a round, you have to kill at least 50% of the incoming barbarians on your city. Traps are never used in defense for this event, only your army's power matters. ![]() Despite the help, you'll still have to heal your wounded in between waves. When you are attacked, you will NOT lose any troops, and Merlin will take care of most of the wounded. You can check how strong they are by clicking on them like you would normally do for a raid on your city, or clicking the red signal on the right of your screen and opening the dropdown menu. You'll want to defend it with your best troops. The final wave : This final attack (round 10 and 20) will let you organize for some time before unleashing a deadly force of barbarians onto your fortress. You'll have to coordinate better to protect said players. "Focused" waves : Those focus on a couple players. "Normal" waves : Those attack every single one of your players with increasing force over time. There are 20 waves of barbarians to beat, divided in three types : This event can last for up to two hours, so you'll want your whole alliance, or as many members as you can have simultaneously, to be ready at that time. You'll want as many of your lords protecting their cities and surviving as long as they can to get as many points as you can get. This event is an event of survival, the cities of your alliance will be attacked by waves of barbarians coming from nearby camps. This event is meant to make alliances work together by reinforcing their allies at the right time and with the right troops to survive as long as possible.
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